#include "BlackLeopard.h"


BlackLeopard::BlackLeopard(void) :DynamicObject()
{
}

BlackLeopard::BlackLeopard(float x, float y): DynamicObject(x, y, -0.3, -0.3, EnumID::BlackLeopard_ID)
{
}

BlackLeopard::~BlackLeopard(void)
{
}
